![]() ![]() It's not like we're taking a shooting game and just skinning it with Starfleet uniforms and phasers. We looked at this as an opportunity for this type of game where we can give you a bunch of different experiences. How do you respond to that? This sounds like it hits all the sweet spots of what living in the Star Trek universe would actually be like.ĭan Martin: That's what we wanted to do. I think as Star Trek fans, we all fantasize about living on a starship and what it's like day-to-day before having a crisis come up. And also, you're gonna be making choices as that engineer that change the state of the world that impact what the First Officer is going to be contending with in these high-stakes situations. Which is an interesting dynamic.ĭan Martin: Choices as the First Officer will then have an impact on what you're doing, as the engineer say, out on the hull of the ship and in an emergency. You're making choices that can ripple through to your other POV character, as well. And then there's another playable character on the lower decks, Carter Diaz, and very similarly, you're shaping those relationships. You really get to shape the dynamics and your relationship with the captain. How did I interact with this character that I have developed a relationship with over the course of however many hours you get to play?Īndrew Grant: Yeah, and the emotional stakes are real. So I think those are the things that people generally remember about these games. You haven't brought them into your circle when you had the opportunity. But also, the most impactful choices will be the ones about whether somebody is going to ultimately turn their back on you or not because you've rejected them, you haven't treated them right. It's life or death stakes, life or death choices. ![]() (laughs) But you're gonna make choices that will decide the fates of your crew, and of groups of people. ![]() Or in another one, you're not going to retire to become a purveyor of ice cream in a truck in the 20th century.ĭan Martin: There's always room for a sequel. And so you're not going to end up necessarily living on a planet with mermaids or going to the Mirror Universe. At the same time, we're telling a story that has a general arc, a beginning, middle and end. Theoretically, can you push it to the extreme? Can Jara start a war and end up in prison like Michael Burnham in Star Trek: Discovery?ĭan Martin: There are opportunities to take some really big swings in this game as your player character. ![]()
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